The update from California-based LightWave 3D Group offers numerous improvements, system updates for Python, support for Nvidia Optimus technology and more. LightWave 3D is intuitive software that offers an end-to-end production pipeline for artists and designers to model, animate, capture, retarget, render, and input and output to 3D – including 3D printing.
Pipeline updates for LightWave 2015 Update 3 include improved ZBrush GoZ and After Effects support as well as workflow enhancements to the VPR (Viewport Preview Renderer), viewport and restore options. Interchange enhancements include: support for AE CC2015; improved FBX rigging import from Maya; additional support for UV interchange with Unity and other game engines; improved SubD mesh interchange for Alembic; and additional GoZ interchange support for ZBrush 4R7. Scripting improvements have also been made to the LScript Scene Object Agent, with 22 new data members and supporting environment constants, as well as updated Python control over LightWave Custom Object access.
LightWave 2015 includes Edge Rendering, Patch Border Rendering, Edge Buffering, 64-bit QuickTime Support, as well as new enhancements to the Viewport Preview Renderer (VPR) previously mentioned. It also introduces many new features and improvements such as Interactive Dynamic Parenting, Textured Falloffs in Modeler, Fiber FX, GoZ Multi-tool and Unity 5 support and more. The software supports the latest interchange formats such as Alembic 1.5 and FBX 2015.
New customers of LightWave 2015 will automatically receive the Update 3 version at purchase. Registered LightWave users can get LightWave 2015 Update 3 by logging into their account on the LightWave 3D website.